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Game Design Essentials: Tools, Theories and Techniques
Last updated 1/2024
Created by Gabriel Chauri,Game Design Thinking
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 76 Lectures ( 4h 10m ) | Size: 3.37 GB

Harness the power of game design, psychology and systems thinking to understand your players and how games work.

What you'll learn:
Learn to design games understanding all their constitutive parts and how they connect with each other
Learn to play games like a game designer (Analytical play)
Understand Systems Thinking to understand our world and existing games to transfer those experiences into your own games
Use the Design Thinking method to improve your design process
Use psychology to understand your players and create more directed experiences
Create spreadsheet simulations to balance your games
Use GDD and pitching to communicate with your team and different stakeholders

Requirements:
Be able to access a text editor, slides presentation and spreadsheets
Having scrap paper and dices would be nice, since we are going to make some board games!

Description:
This course offers a comprehensive framework to understand and practice game design. At the end of this course, you will have the tools and thinking process to understand why some games are fun and keep players playing for a long time, while others fail. WHAT YOU WILL LEARN...Understand the role of the game designer and other roles in game developmentHow to keep improving as a game designer and what skills you needWhat are game parts, mechanics and dynamics and understand the language of gamesHarness the power of Design Thinking to better Empathize, Ideate and Prototype your games.Use Psychology to understand your players and how they perceive your game What is a GDDWhat is a game pitchHow to communicate your game idea to your teamHow math and probability work in board and video gamesCreate game models using Google Spreadsheets to test your game earlyUse random, procedural generation and systems thinking to create systemic gameplay to design games that are interesting to play and watch.Analyze real and game systems to create meaningful games by relating players to their surroundings and experiencesHOW WILL YOU PRACTICE WHAT YOU HAVE LEARNEDYou will create a card game from a humble beginning all the way to a unique and engaging game.Each activity is designed to practice what you have just learned.The card game will be uniquely modified by you, so you can keep working on it even after the course ends.What is NOT included in this course...Programming languagesArt asset creation

Who this course is for:
Any person who wants to understand how to create engaging and meaningful experiences
Beginner game designers who wants to acquire more specific, hands-on knowledge and experience
People related to game developent who wants to transition to a game designer role